Wednesday, November 30, 2011

Bridging the Gap -bottom tier vs top tier characters.

For a long time I've had this idea. Mainly due to alot of my old mains being totally unusable and worthless. It would be nice if that first character you ever authed, and aved without knowing you should max con, has crappy base stats and would be deemed worthless other than for 500 weight of storage (or 999).

The idea is this:
A lonnnnnng quest chain. Containing everything from search and retrieve to mkill (mob kill). That would boost your base stats and hp up to "below average" levels (meaning it wouldn't do as much for "perfectly" stated chars as it does for the newbie. It would give PERMANENT stat and hp bonuses to help the "trash" character be at least usable.
Limitations: If there were no limitations it would be abused and imm's would never let it enter in the first place.
a) it ONLY helps the character's PRIMARY stat AND only up to 16.
The example I talked with Versetch about yesterday was an H-Orc thief. you could auth it with 18str, 18 lck, 18con, and 9 dex. With the quests you would be able to add a few extra points of dex to it. (In my opinion... up to 3 max which would still penalize a player pretty heavily for a bad choice, but still help make the character useful to them). In this case you would have a base of 12 dex instead. Of course the "most" logical way to abuse this would be to auth it at 13, then let the quest boost it to 16 for 3 free stat points. However it still leaves the character slightly below average in terms of stats meaning even with the 3 extra permanent stats, it would still never be gamebreaking.
b) It will help the character gain max hp up to -20 ish 30 hp off average.
Taking the thief as the example again, whats considered average for a thief is 730hp. So the quest would allow a permanent hp gain of up to a total of 700 base hp. Again great for first chars, still wont help the perfectionist looking for an 18/18/18 750hp thief.
c) the quest chain will be balanced also to help characters learn to use some of the basic skills offered to the class and once the hp/stat bonus gains are over, all the prizes are converted to items/gold. That way the quests will still "exist" for every single player but will have the most impact on helping newer players acclimate to the huge difficulty curve of the post leveling game... assuming they get there.
d) the quests are Av only and non repeatable. Done in the fashion of miniquests like Haven of Everlasting Light or Temple of the Moon with each segment completed rewarding a prize (perm stat gain/hp gain/item/gold)  and all this would help fill out class deficiencies, and hopefully open up more eq options for some classes with still fairly bad wear loc combinations.

Wednesday, November 2, 2011

A cheap augurer (dev)

Ever since coming back I've been trying to figure out.. what would be the best setup? Dev/Neut? (forget evil. protect makes evils not even worth using and the only way to figure out if the mob has it is put on detect magic, then spam dispel magic on them enough times till you either see protect, or are satisfied it isn't there)

Back when I started, Dev was for cheapskate new players cause all the great easy to get items were Dev. Evil and Neut were for people who had money or knew how to run seth but with so much new eq, things have changed a lot.

Anyhow, here are my choices for T0/T1 setups. if you have no idea what I mean by T0/T1.. read this
http://realmsofdespairtips.blogspot.com/2011/10/state-of-rod-economy.html
Since all augs care about really are stats and HP. The former to do stuff, latter to spiral. DR is ignored. YES. IGNORED.

Devout
Sigil (20/20/1 stat of choice)
Ring of the universe (30/10/0) X2
Cloak of Solitude (50/0/0) X2
Adamantium Plate Armor (120/0/0)
Shade Helm (100/0/0)
Eltor hide leggings (30/0/1str 2dex)
Snug winter boots (20/0/2dex)
The Golden Gauntlet (25/0/0) (Templar gauntlets for +3 ogre)
Immortal light (55/55/2 wis)
Mindflayer's robe (100/0/1 int)
Skin of the gods (45/0/0)
Lion crested bracers (0/0/2 str) X2 (cause you need the str probably)
Doomgivers (100/50/0) X2 (just any old cheap 100hp weapon. you cant dual anything with maul of stone unless its reweighted though the alternative would be to wield maul, and have hold/shield be over 50hp total to reach the same amount)
Maddening voices (25/0/-1wis)
Shades (0/0/0) (for the detects)
This setup will give you crap for stats as you can see.. but you will still have half respectable spirals.
900hp from eq, 5 str + 3 from ogre, 4 dex (switch to mocassins if you need 1 more point to max dex but you need max dex), only 2 points of int and 1 wis (which is fairly unimportant as far as I can tell) but its 4int 3 wis if you bother to get dragon wit/sagacity. Still gives dev auggies a decent sized wrecking ball to spiral with. If your priorities are int/wis... get ring of wizardry.

I'll cover the neut variant in another post later.