Everyone plays and eventually.. you run out of room, the more you play, the faster it seems to happen. Some ways to save space...
a) throw out the trash. should be pretty obvious. sub par eq, anything you dont need should go.
b) sort your leveling eq. that is to say.. get a set of it.. and sell/throw away the rest of it... its not like you can level on 2 screens at once. serious leveling should be attack, move, attack, move, then repeat till av. of course, if the spare eq is any good... sell it. only if it scraps easy or expires.. or something like that, keep a few spares. enchantable weapons... keep 4. one druid, one neph, one evil, one devout enchanted. update as needed if you get better av dams (or if the weapons is just totally awesome and is likely to become OOG like corkscrews... no.. there arent any right now)
c) move your excess weight. level a BUNCH of low level warriors. make em all level 6 first, then as you have higher level stuff, level one up a bit more. toys, treasures and most keepsakes are relatively low level. so keep your toys and stuff on a storage at home. if you want... a nice way to get even MORE storage space out of this...
d) mages and extradimensional portals... ok so there is a catch. mage portals reduces weight of items a little bit. so for every 5 weight you put in, it only weighs 4 while its IN the portal. so you basically get a 20% cut of weight (correct me if im wrong. it might be a little more but for every 5 weight you lose at LEAST 1. ) so what do you do? make a level 13 mage, make extradimensional portals. fill em up on the mage, give em to your warriors = free containers as well. the catch is.. you need to give back the portal to the mage to get your stuff OUT.. this means you need to be HIGHLY organized or do alot of portal searching.
This blog is in no way, shape, or form related to the website http://www.realmsofdespair.com This is a PLAYER's blog about the MUD. I've been playing this MUD since 2001 and hopes to provide some insight into the intricacies of this awesome FREE game.
Showing posts with label weight. Show all posts
Showing posts with label weight. Show all posts
Wednesday, January 10, 2007
Saturday, January 6, 2007
magic vs nonmagic items.
Most people are concerned about this because of weapons that can/can't hit certian mobs due to magic/nonmagic only restrictions... but there is a little more than just that.
Magic items are add 0 weight when worn. What does this mean? More space/room. Carry more potions/spare eq, etc etc. Also, when storing, you might want the storage to wear the item if possible. Magic items are also a double edge'd sword. especially weapons. If you drop them, make sure you have enough weight spare to pick them up and wear them. This is especially true of heavy magical weapons.
On the other hand, using magical items can increase the character's versatility especially if they lack in weight capacity. The two classes most affected by this are thieves and mages.
A good example is a neut thief wrist. Spiked leather wristguards are awesome. 2 dr, 1str/dex, 10hp. On the other hand, obsidian bracers are 2dr, 1str, 15hp. It looks like a pretty decision between 5hp and 1 dex. but there is also a weight difference of 10. considering you wear two bracers, thats 20 extra weight for more heals, or tankpots. Both will get their use of course, but the wristguard is not that much "better" strictly speaking when you take into account the fact that 20/500 is a pretty significant chunk. especially if you keep making similar choices for other locations.
Heavy Magical Items of note (the useful stuff):
Lights:mark of the king
Rings: Stone of Bal'anthi
Neck: Obsidian cloak, captian's cloak
Body: Adamantium plate, aegis
Head: Crown of ages, obsidian helm
Legs: obsidian leggings
Feet: demonscale boots, chains of imprisonment
Arms: steel sleeves
About: Balrog's cape
Waist: Steel girth
Wrist: Obsidian bracer
Wield: maul of stone, Dragon Claw of Legend, War Mattock of the Harbringer,
IMPORTANT: sparking golden bedsheet is NO LONGER MAGICAL renders it into trash. use silk omanehs instead since you can only absorb 2 hits with 10 weight but omanehs take 10 hits for 10 weight. choice is pretty clear. not to mention the bedsheet is also an area repop.
Magic items are add 0 weight when worn. What does this mean? More space/room. Carry more potions/spare eq, etc etc. Also, when storing, you might want the storage to wear the item if possible. Magic items are also a double edge'd sword. especially weapons. If you drop them, make sure you have enough weight spare to pick them up and wear them. This is especially true of heavy magical weapons.
On the other hand, using magical items can increase the character's versatility especially if they lack in weight capacity. The two classes most affected by this are thieves and mages.
A good example is a neut thief wrist. Spiked leather wristguards are awesome. 2 dr, 1str/dex, 10hp. On the other hand, obsidian bracers are 2dr, 1str, 15hp. It looks like a pretty decision between 5hp and 1 dex. but there is also a weight difference of 10. considering you wear two bracers, thats 20 extra weight for more heals, or tankpots. Both will get their use of course, but the wristguard is not that much "better" strictly speaking when you take into account the fact that 20/500 is a pretty significant chunk. especially if you keep making similar choices for other locations.
Heavy Magical Items of note (the useful stuff):
Lights:mark of the king
Rings: Stone of Bal'anthi
Neck: Obsidian cloak, captian's cloak
Body: Adamantium plate, aegis
Head: Crown of ages, obsidian helm
Legs: obsidian leggings
Feet: demonscale boots, chains of imprisonment
Arms: steel sleeves
About: Balrog's cape
Waist: Steel girth
Wrist: Obsidian bracer
Wield: maul of stone, Dragon Claw of Legend, War Mattock of the Harbringer,
IMPORTANT: sparking golden bedsheet is NO LONGER MAGICAL renders it into trash. use silk omanehs instead since you can only absorb 2 hits with 10 weight but omanehs take 10 hits for 10 weight. choice is pretty clear. not to mention the bedsheet is also an area repop.
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